Jump to navigation
Is your game was coded from scratch, or you used game/graphic engine? Maybe a little inferno postmortem?
I don't know exactly how they coded the game (nor World of Goo) but I think they used Box2D : http://box2d.org/about/
Incorrect. At least for World of Goo. It used ODE.
WoG used ODE, yeah. But I think I also recall reading somewhere that Little Inferno used Box2D for its physics.
Really? Cool. I don't remember reading that anyplace. It would make sense, anyway, since Box2D has polygon shapes that'd be perfect for use when objects break apart into smaller fragments.
yup, the major open source components used were box2d for physics and libvorbis for sounds.
I don't know exactly how they coded the game (nor World of Goo) but I think they used Box2D : http://box2d.org/about/
Incorrect. At least for World of Goo. It used ODE.
WoG used ODE, yeah. But I think I also recall reading somewhere that Little Inferno used Box2D for its physics.
Really? Cool. I don't remember reading that anyplace. It would make sense, anyway, since Box2D has polygon shapes that'd be perfect for use when objects break apart into smaller fragments.
yup, the major open source components used were box2d for physics and libvorbis for sounds.